When two CCTV technicians find out about an AI machine threatening their jobs, they must get out of their chairs to beat the system - leading them to an unexpected solution.
We had to create a believable and authentic user interface to support the game narrative of the film. The aim of the game was for the user to collect points through a simple interaction in a familiar environment which could already potentially exist somewhere in the world.
We used the CMU’s OpenPose Real-time multi-person keypoint detection library for body recognition to build the underlying system.
The dashboard shows the system’s actual level of intelligence, whereas the old-school, terminal-based design referred to an interface for system administrators and maintenance.